module Base
{
    

	item IncendiaryGrenade
    {
        MaxRange	=	20,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = pa_IncendiaryGrenade,
        UseSelf	=	TRUE,
        DisplayName	=	Incendiary Grenade,
        SwingTime	=	1,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	pa_IncendiaryGrenade,
        FirePower  =   97,
        FireRange  =   6,
        ExplosionSound  =   FlameTrapExplode,
        /*SmokeRange  =   5,*/
		AttachmentType = Gear,
        TriggerExplosionTimer   =   50,
		WorldStaticModel = pa_IncendiaryGrenade_ground,
    }


}

